Slime Rancher Fanon Wikia
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Here is the list of Post Apocalyptic events which may happen directly after a celestial largo is fed too many plorts

  1. Pink, tabby, and rock plorts will go down in price significantly
  2. Slime 'souls', which when fired at plorts turn the plorts into their respective slimes, now can drop when the tarr eats a slime
  3. Rad, honey, boom and puddle slimes can now appear anywhere
  4. Puddle slimes are now hostile; they attack by clinging to a ranchers face in an attempt to drown them.
  5. Honey slimes are now mischevious; they throw their plorts behind ranchers so that they get trampled by the slimes which follow.
  6. Several otherwise extremely rare slimes are now more common
  7. Added by Mattycn Microbes will be much more common, Muscle Disease will be triple rare however.
  8. Added by UlyssesK402 Much more dangerous versions of Tarr will be 3 times as common, making Killer Slime and Gold Tarr worries much worse.
  9. Added by Slimegirl1234567890 when in your vacpack, Greedy Slimes will steal 100 newbucks per second.
  10. Added by UlyssesK402 Gold Tarrs become So Powerful Dr. Raddie can't destroy any more than 10 at a time, making her lose a vast amount of bravery and tremble in fear if she sees more than 5 Gold Tarrs, fleeing if she sees 11+ Gold Tarrs. She still survives because she flees by teleporting.
  11. Added by Mr. Yokai A new slime called "Form Slime" appears in Slime Caves now.
  12. Added by Mr. Yokai Beatrix Slimes appear, and try to rip up Dr. Raddie.
  13. Added by Mr. Yokai An Moon of Doom comes.
  14. Added by Mr. Yokai New Zone unlocked: Danger Factory. Info: A factory filled with lots of traps. Those who enter never come back.
  15. Added by Squidy822 Tarr's are 10x stronger. Basically means...its time to run.
  16. Added by Raxel920 Boom slimes's explosions are now 3x as frequent and damaging, and they have a much larger range. They will try to explode you.
  17. Added by UlyssesK402 All slimes will try to kill you in any way possible. Additionally, they will kill eachother no matter the species. Dr. Raddie is also not seen in the over-world again because she does not want to become influenced by the apocalypse. Thus, she stays inside her house until she notices all this has stopped, which it might not.
  18. Added by ContaminatedCoralle Tabby slimes are much less wiggle, making them sad.
  19. Added by Squidy822 It only takes 5 Sheep Slimes for the BAAAAAAAAAAAAAAAAAAAAAA effect to happen. Which, actually, isn't 100% a bad thing. Less tarr's will end up spawning in that way!
  20. Added by UlyssesK402 The apocalypse begins to slowly wear out as it goes through some more stages, but all negative effects from the apocalypse that are not too temporary are now TWICE as worse, and Dr. Raddie REALLY reinforces her house just to avoid a slime bursting in with a few laser turrets to fend off meanies that she does not want in the house (Rancher will not be included if Raddie was befriended).
  21. *Added By Tazmined* Sheeba and Leena will not appear if their 4th appearance hasnt been seen. making the achievement "A Lecture For Two" impossible to attain.
  22. Added by Candlefly An Unlucky slime appears on the ranch, and all bad luck events are 5 times as likely to happen. The Unlucky slime does not become feral but will instantly reappear if lost instead of waiting a day.
  23. Added by Articuluna all Nimbus slimes will be angered and turned into Cirrus slimes, which attack on sight
  24. added by Articuluna the Nirvanic slime is now extinct, causing unhappiness in all slimes.
  25. Added by PopsicleNinja Finally, the apocalypse is over. Dr. Raddie feels safe to come out, and all slimes are friendly again. Although, hunter slimes are still feral, but they recover within a week.
  26. Added by PopsicleNinja Prices start rising again, but it's now always in a constant heat wave.
  27. Added by MeSayHi During the apocalypse, Night is different. When outside the ranch, the screen will turn greyscale, with any fear mechanics increasing fear twice as fast. Cĺiche static adds an extra touch of fear. The rancher will suffer from anxiety, represented by absolute darkness everywhere except really close to you and light sources. The music also goes away.
  28. Added by Splash the puddle slime Sniper slimes are more common and will eliminate ranchers and slimes. Anonymous slimes also are more common and will threat other slimes more commonly.
  29. Added by Imperialist Chinaball. Chinaball Slimes will have stronger guns but wont attack the rancher because they're too busy murdering Tarr.
  30. Added by Imperialist Chinaball. All hydro turrets become Anti-Tank guns which are 12x as powerful.
  31. Added by TabbySlime001. The sea will turn blood red and you can no longer go into the slime sea.
  32. Added by TabbySlime001. The Snow Plains will become a snow Warground since snow slimes will start throwing snowballs at you and Frost Tarr's will appear lot more commonly.
  33. Added by TabbySlime001. Boom Slime's explosions will be like nukes and can almost knock out the player
  34. Added by TabbySlime001. 7Zee Rewards can NOT be earned since its basically an Apocalypse
  35. Added by TabbySlime001. The Moss Blanket will be on fire during the day and the Indigo will be frozen in the night.
  36. Added by TabbySlime001. All Teleporters will be COMPLETELY Destroyed so now you can no longer get to the glass desert (If you were there during the apocalypse and the teleporter broke down when your there the game will teleport you to the ranch)
  37. Added by TabbySlime001. sometimes you can see the Apocalypse slime roaming around but when it sees you it will run away
  38. Added by TabbySlime001. All water and ponds will evaporate so you can no longer hide underwater
  39. Added by TabbySlime001. Gordos can no longer be found since the slimes will be carrying them to a much safer place
  40. Added by Chip. Solar eclipses are more likely to happen, thus the triiodine trio rematch becoming way harder to avoid
  41. Added by chip, Forge slimes skin becomes 10x more strong, but there to busy melting tarrs
  42. Added by Wikidark2 I am a Tabby Slimes become more common.
  43. Added by Crystal-The-Dragon Victor's Underwater base will be destroyed, and you will not be able to access it until 100 days after the apocalypse ends.
  44. Added by DarkLasagna7 Darkie will be walking around The Moonlit Manor and fending off tarr and goldentarr away from slime's trapped in corrals.
  45. Added by Ryeunmigs Carbon slimes spawn everywhere, including the ranch, and the corrals, so free carbon slimes!
  46. Also added by Ryeunmigs EVERY boss can spawn as it’s Revenge/EX/Soul form, if it’s been defeated before, except Dr. Raddie.
  47. Added by DarkLasagna7 Darkie will have an apposing version of itself known as Darkie EX, they're identical in every way, only Darkie EX attacks just ranchers.
  48. Added by The slime fan Infinite slime, Past Slime, And The scripter will have more HP, and specifically infinite slime will have boosted damage and attack.
  49. Added by SuperSphinx The post apocalypse is at it's height, ad the worst happens: a Zombie Plague occurs, which isolates your ranch from other ranchers, meaning you can't trade with them. The Plort Market also shuts down. However, if you've already gained a ranchers area (E.g. Viktor's Workshop) you will still have access, but some things will change: 1) The Slimeulation is deactivated 2) The Wilds teleporter is down 3) Mochi's quicksilver area is blocked off. During this plague Slimes will be attacking each other for food and water and some slimes may have become zombified. The smartest slimes will have bases ready. One example of a slime species that will continue is Tabbies, due to the Army already being prepared. Hunters will also survive due to an ancient pact between tabbies and hunters, and because of this pact Hunters will join with the Tabbies. You also can get zombified if you get bit. Make sure you are completely self-sufficient, or you and your slimes will not survive. The Tabby Army will send over a single landing ship for the sake of survival to help your slimes. This truce will only last as long as the plague. The zombified slimes can only attack by biting, or in the case of Evolution and Tangle Slimes, by grabbing their target. Zombified Slimes only use their source slimes abilities through instinct. Zombified slimes will rot over time, taking around 20 days to completely decompose. Zombified slimes can only be destroyed by destroying their brain. Slimes that have been bit but survived the attack will get a fever, festering wounds, shooting pains, and eventually heart failure. 10 hours after a slime has expired they reanimate. The rancher also gets the same symptoms if bit. This plague is incurable. Your ranch tech will still function, and slime science will function like normal but you won't get any new tech in the builders shop, any new upgrades or any new starmail. The 7Zee rewards club will be inaccessible. After 45 days you can finally consider the world moderately safe. Some slimes (such as Pink Slimes) will go extinct unless you have some alive in captivity. Prices of plorts of slimes pushed to the edge of extinction (or are extinct) will rocket up. Some species of animals like hen-hens will go extinct unless you have some in captivity. BOb will be some of the only pink slimes left. Even Tarrs can be eaten by the zombified slimes. Zombified slimes can breathe underwater (but can't swim), live in environments lethal to other slimes, and even live with radiation. The only two ways to get rid of the virus that gives rise to these slimes are through burning and acid.
  50. Added by The Slime Fan Quartz Slimes and Indigonium Slimes will now be hostile, and more dangerous. Chill slime will also be more dangerous, and learn a new attack called "Screech"
  51. Added by The Slime Fan Hologram Slimes will disappear due to the shortage of their batteries. Power slimes will also become more hostile and try to kill you with rays of lightning.
  52. Added by FlowerButterfly Poisons are slightly more dangerous and all food has a very small chance to give a slime basic poison or weak poison.
  53. "When Time Breaks" Added by The Slime Fan This is when space-time breaks. Random pauses in time will occur. If you find a new slime, it time will reverse. There will also be random wormholes that take you to a black hole when entered.
  54. Added by Math42 The volcanos in the Indigo Quarry will erupt. The moss blanket will die off. The oasis in the GD will collapse. The Dry reef will flood. Space-time rifts rip apart the ancient ruins.
  55. Added by The Slime Fan It's the end... Every boss spawns, every hostile slimes become even more hostile, docile slimes will become Antima-TARR, and every slime you own will die. Many scientists call this "The True End". After the chaos, it's the end of the apocalypses.
  56. Added by Nuclear_0wl Things that look like floating oasis buds are scattered around the map. They will all look a bit like a certain type of slime. That type of slime must be shot at it to destroy it. If these all are not destroyed within 31.4159265 in-game days, all fanon locations will be destroyed permanently. Then after 31.4151926, the Glass Desert. After another 31.415192 days, then the Ancient ruins. Then after 31.41519 more, either the Moss Blanket or the Indigo Quarry (whichever you visited more). Then after 31.4151 days, the other. Then goes the Dry Reef. Then your expansions in the opposite of the order you unlocked them, until you trapped on this lonely ranch in the middle of nowhere. If you run out of food and have no gardens or coops with crops or hens or chickadoos or roostros, then you are doomed.

The End of the Post Apocalypse (Added By FlowerButterfly, also Free Edit)[]

Eventually, the world will slowly return to normal after one of these happen:

  1. Added by FlowerButterfly After 50-150 days past, the world will automatically start to return to normal.
  2. Added by YALINAGA24658 If the celestial largo that ate too many plorts is destroyed the word will automaticly start to return to normal (The celestial largo that ate too many plorts can’t be destroyed in the first 30 days of the Post Apocalyse)

When the Post Apocalypse is ending, these things will happen:

  1. Added by The Slime Fan Any microbe, sickness, or boo boo added to your slimes will slowly fade away.
  2. Added by Math 42 The environment starts to recover.
  3. Added by The Slime Fan All the gordos start coming back, and any moon will change back into a normal moon.
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