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Scientifically, morphology is the term for physical variation within a species. And it is true that with any animal, they don't all look the same. Which is why it's a plot hole that the only true variation within a species is the lucky slime. This game mechanic addresses that very plot hole, and makes your world interesting, by adding differences within species.

A Note About Largos

The various traits of a slime are contained to that slime -they will not inherit the other slime's traits, nor will largos formed from their plorts inherit their traits. As for sliding scale variation, that is the only exception.

All Species

Color/Pattern Variations

Glass Frog Syndrome

This is equivalent to albinism in vertebrates -it's the effect of there being a lack of pigment. These slimes are clear, named because their translucency resembles that of a real-life glass frog. These slimes don't usually last long, because they cannot see anything during the day because the sunlight hurts their eyes.

Walleye

While most quantum slimes have white eyes, very rarely, another slime may get walleye instead, even hunter slimes have yellowish pupils. Almost all of these slimes live in the ruins.

Permanent Hostility Syndrome

When a slime gets angry, their eyes turn red (hunter slimes instead get shrunken pupils) and their face turns dark because of a special type of blushing. These processes happen because of chemical changes. However, some slimes always have the chemicals that produce these responses, even when they are not angry. The result is that other slimes mistake that slime for being hostile and react accordingly.

Physical Variations

Normal Size Variation

This is exactly what it says: slimes can range from smaller than average to larger than average. Smaller slimes tend to be more mobile and withstand heat better, while bigger slimes can endure damage more easily and withstand cold better.

Gordo Syndrome

This is when a slime becomes oversized. It is the size of a largo, and when it is a largo, it becomes even bigger. In addition, it's mobility is hindered due to all of that extra weight, making it vulnerable to predation. However, it is best known for the tendency of these slimes to eat until they become immobile, then, when that's over, behave normally but without eating until they become unhappily hungry, then they eat to immobility again.

Double Plort Syndrome

When a largo doesn't produce two/four seperate plorts, they produce one/two combined plorts, and any slime who eats these mixed plorts becomes a Tarr.

Pink Slime

Color Variations

"Blue Slime"

This is a rare trait that can occur among a pink slime, where the slime is colored like a puddle slime but duller, and males are paler. Largos will also be blue. It is believed that this is a leftover prehistoric trait that started showing up when puddle slimes were starting to become a species. Strangely, the population of the dry reef island behind the tabby gordo teleporter is mostly blue.

Tabby Slime

Color/Pattern Variations

Leucism or "White Tabby"

The reason lucky slimes are white is because ingesting metal causes pigment loss. However, some tabbies are naturally born this way without trace metal, and aren't lucky slimes. This is a common mutation.

Pattern Contrast Variation

Males and females have different levels of contrast, but there is still variation. Some males have no pattern at all, while some females have almost black stripes. The general rule is that patterns are more distinct in the moss blanket and ruins and less distinct in the dry reef and glass desert.

Brown

Some tabbies are brown-red. This is believed to be a leftover trait from when hunter slimes started to exist, and is common in the moss blanket.

Yellow Eyes

Some tabbies have yellow eyes, also a leftover trait from the evolution of hunter slimes, usually seen in places where tabby slimes coexist with hunter slimes.

"Hunter Band"

This is not a full-on hunter band. It's when there are additional stripes that form a band, but the band is not solid. This happens in areas where hunter slimes also live.

Pinkish Gray

This is a variation that is thought to be one of the earliest evolutionary traits in the history of the species. It proves that pink and tabby slimes have a common ancestor. Almost all individuals that have this coloring are from the island from the tabby gordo.

Orange

In the glass desert, tabby slimes evolved this coloring to camouflage against the sand.

Dark Blue

This is a rare mutation that is only recently discovered, akin to melanism in other animals. It can appear anywhere, but is very rare outside of the ancient ruins.

Physical Variation

Spikes

This is when a tabby has small spikes -but not to the extent that a hunter has them. Strangely, there are the same gender differences that hunter slimes have -females with this trait have extra spikes on the sides of their body. These individuals appear most where hunter slimes are also present.

Varying Tail Lengths

Some tabbies have longer tails than others, while some tabbies have short tails -or no tail at all. In the dry reef, tail length is medium-length -because it needs to be suited for the cold winters but also for escaping. In the moss blanket, tails are long because they need to propel themselves away from various creatures and Tarr-infected slimes, and actual Tarr. In the ruins, tail length doesn't matter. In the glass desert, tails are short or absent because they can easily catch fire.

No Tail

This is a variant of the tail length variation where there is no tail at all. Slimes without tails can't be grabbed by it and have one less place to catch fire. However, these slimes are less bouncy because they cannot use their (absent) tail to propel themselves into the air.

Varying Ear Sizes

In the glass desert, tabby slimes have large ears that make them look like fennec foxes.

Bouncy Tail

This is when a tabby has a coiled tail that it uses to propel itself into the air, making it jump super high.

Blindness

This is a problem excusive to tabby and hunter slimes. Individuals are completely missing their eyes, so they always look like their eyes are closed (the canon appearance lucky slime has this trait). They can only detect things by sound and smell, thus, they are at a greater risk for Tarr, other predators, and natural disasters.

Hunter Slime

Color/Pattern Variations

Gray

This is a leftover from when hunter slimes were evolving, and appears in the glass desert.

Kitten Coloring

This is when a hunter slime retains it's solid green color from when it is a kitten. It is a rare mutation that can appear anywhere. The coloring carries over to when this slime becomes a largo, not taking on the coloring or pattern of the other slime at all.

Pattern Contrast Variation

Unlike in tabby slimes, this does not depend on gender. Some slimes have fainter markings than others, and may even lack markings. This is a common trait in the glass desert.

Melanism

While tabby slimes turn blue, these slimes turn black -when the coloring of their pattern carries over to their entire body. This variation is quite common.

Partial Band

This is when there is a band that only covers the area in between the eyes and a little bit after, the same as when the slime is feral, due to oddities with pigment. Unlike with Permanent Hostility Syndrome, other slimes do not mistake the slime as being hostile, because there is a distinct difference between hunter markings and "dark blush".

Physical Variations

No Spikes

This is when a hunter completely lacks spikes. This becomes a problem when identifying gender, because normally, females have extra spikes on the sides. This variation is rare, because the other slimes can't tell either, and so these individuals don't reproduce. Curiously, when these slimes become largos, other gender-related traits are also missing, with the exception of slimes that rely on color/pattern.

Bouncy Tail

This is when the tail is coiled like a spring, causing slimes to jump higher when they use their tail to propel themselves.

Tail Length Variation

You can tell where a hunter is from by the tail length. Hunters from the moss blanket tend to have normal size tails, while hunters from the glass desert have short or absent tails -because in the glass desert, longer tails can catch fire more easily.

No Tail

A variation on the varying tail lengths.

Blindness

When a slime is missing their eyes, so it always looks like they are closed. While this problem is not as common in hunter slimes as it is in tabbies, it can still happen. These slimes don't go invisible.

Rock Slime

Color/Pattern Variations

Rock Color Variation

Rock slimes are blue because the vegetables they eat contain minerals that can affect body coloring, especially indigonium. Some rock slimes are more sensitive to this than others, resulting in their rocks being colored in varying shades of purple. In general, slimes have more purplish rocks in the indigo quarry, and more grayish rocks outside the indigo quarry.

Yellow Rocks

In the ruins, most rock slimes have yellow rocks instead of the usual gray or purple coloring, caused by sensitivity to a different mineral. In addition, the slime will have a greenish tint to them. This trait is almost never seen outside the ruins.

"Glass Rocks"

In the glass desert, rock slimes are turquoise and their rocks are shiny and dark teal. This trait does not naturally exist outside the glass desert, or at least, it's extremely rare.

Physical Variations

Nearsighted

These slimes cannot see as far away as most other slimes, so they are always squinting. This problem only affects rock and crystal slimes.

No Retractability

Some rock and crystal slimes can't retract most of their body spikes, except their bottom and their face, making them look like a pinecone. This trait is common in the glass desert.

Variation In Rock Shape

Some rock slimes have wide rocks shaped like canon, while others have the narrow rocks shaped like a crystal slime's crystals, and then there is a range in between. Generally, wider rocks occur in the indigo quarry, and narrower rocks occur in the glass desert, with variation everywhere else.

Rock Helmet

Where a lot of rocky spikes should be, there are a bunch of rocky scales, kind of like a mosaic slime, that form a smooth "helmet". This trait is not helpful, because the slime does not have enough friction when rolling, and thus starts going out of control. In addition, they have to fight like a feral slime, instead of using their (absent) rocks to attack.

Crystal Slime

Color/Pattern Variations

Purple Crystals

Crystal slimes are not exempt from indigonium sensitivity, either. In fact, their body is even more sensitive, which is why they're purple, not blue. Since their body absorbs most of the indigonium, there is not enough indigonium left to color the crystals. Rarely, a crystal slime may not absorb the indigonium into their body normally, and so they are a bluish-purple color while their crystals are purple.

Physical Variations

Nearsighted

Like rock slimes, crystal slimes can also become nearsighted -they can't see as far.

No Retractability

Some crystal slimes cannot retract most of the body spikes that only appear when creating crystals. These slimes end up looking like pinecones with a face. This does not do anything and is cosmetic.

No Crystal Production

This mutation is not obvious at first, but it can be dangerous. This is because on a hot day in a crystal slime's home environment, or when a crystal slime gets sick, then they have to produce crystals to cool off or else their body temperature will rise. When a crystal slime can't produce crystals, their body temperature can rise to dangerous levels. In addition, this slime will become uncomfortable when the temperature gets above 95 degrees, which can very easily happen in their home environment.

Phosphor Slime

Color/Pattern Variations

Melanism

This is when a phosphor slime turns very, very dark blue. You can still see the light, however. This is common in the indigo quarry.

Pink

This is when a phosphor slime is a purplish-pink color, evidence of evolution from the pink slime. This is common in the moss blanket.

Physical Variation

Missing Wings

When a phosphor slime's wings are undeveloped, and appear as tiny stubs instead. Phosphor slimes don't fly because of their wings, they fly because of the fact that they can float -the wings simply enable them to have a much easier time moving in midair. Phosphor slimes without wings are much slower than phosphors with wings, because they have nothing to propel them through the air. And no, tabby/hunter largos without wings cannot use their ears/tails to propel themselves.

No Translucency

This causes a bunch of problems, similar to when a hunter slime has no spikes: you cannot tell the difference between a male and a female, and the slimes cannot either.

Extra Wings

This mutation causes phosphor slimes to have a second pair of wings, similar to a dragonfly's two pairs of wings. This causes phosphor slimes to be able to fly very fast.

Extra Weight Heavy

Phosphor slimes fly because they can float, not because they have wings -the wings are there to move them through the air. When a phosphor slime is too heavy, then they can't fly. This causes them to be clumsy, as phosphor slimes are not adapted for ground movement. Note that this does not count how phosphor largos have trouble flying -those slimes can still fly and still rely on it.

No Largo Weight Gain

Many phosphor largos have trouble flying. However, some phosphor slimes don't get that problem, and have the same mobility in the air as when they were small.

No Largo Wing Coloring

Not all phosphor largos get colored wings when they become largos -some have wings that remain white.

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